Anime bibliography

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Below is a partial list of news articles, academic papers, books, journal articles and web sources that deal with Anime, and the Anime fandoms.

  • Allison, A. (2001). Cyborg Violence: Bursting Borders and Bodies with Queer Machines. Cultural Anthropology Volume 16, No. 2, pp. 237-265
  • Berry, Chris, Fran Martin, and Audrey Yue. Mobile Cultures New Media in Queer Asia. Durham: Duke UP, 2003.
  • Bolton, C. (2002) The Mecha's Blind Spot: Patlabor 2 and the Phenomenology of Anime. Science Fiction Studies #88, Volume . 29, Part 3. November 2002
  • Bolton, C. (2002). From Wooden Cyborgs to Celluloid Souls: Mechanical Bodies in Anime and Japanese Puppet Theatre. Positions: East Asia Cultures Critique - Volume 10, Number 3, Winter 2002, pp. 729-771
  • Chandler-Olcott, K., & Mahar, D. (2003). "Tech-Savviness" Meets Multiliteracies: Exploring Adolescent Girls' Technology-Mediated Literacy Practices. Reading Research Quarterly, 38(3), 356–385. doi: 10.1598/RRQ.38.3.3
  • Colman, F.J. (2003). The Sight of Your God Disturbs Me: Questioning the Post-Christian Bodies of Buffy, Lain, and George. Refractory, A Journal of Entertainment Media volume 3. (http://www.refractory.unimelb.edu.au/journalissues/vol3/colman.html)
  • Drazen, P. (2003). Birth and Death and Rebirth: Reincarnation in Anime. From Anime Explosion! The What? Why? and Wow! of Japanese Animation. Berkeley, CA: Stone Bridge Press
  • «East of Oliver Twist: Japanese Culture and European Influences in Animated Tv Series for Children and Adolescents», The Japanese Journal of Animation Studies, vol. 7, issue 1A (8), Fall, Tokyo Zokei University.
  • Gilson, M. (1998). A Brief History of Japanese Robophilia. Leonardo Volume 31, No. 5. pp. 367-369.
  • Gravett, P. (2004). Manga: Sixty Years of Japanese Comics. New York, NY: Harper Design International
  • Harvey, Jay Fubler. Anipike.Com. Copyright 1995-2001. bp <http://www.anipike.com/>
  • Ito, K. (2004). Growing up Japanese reading manga. International Journal of Comic Art, 6(2), 392-403.
  • Ito, K. (2003). Japanese ladies' comics as agents of socialization: The lessons they teach. International Journal of Comic Art, 5(2), 425-436.
  • Ito, K. (2002). The manga culture in Japan. Japan Studies Review, 4, 1-16.
  • Ito, K. (2000). Images of women in weekly male comic magazines in Japan. Journal of Popular Culture, 27(4), 81-95
  • Ito, K. (1995). Sexism in Japanese weekly comic magazines for men. In J. Lent, (Ed.), Asian Popular Culture, pp. 127-137. Boulder: Westview.
  • Jenkins, Henry. Textual Poachers Television Fans & Participatory Culture. New York: Routledge, 1992.
  • Jungheim, N. (2000). Nonverbal behavior and refusals in Japanese anime: Sazae-san. Pragmatic Matters, 2(1), 9-10.
  • Kaplan, Frederic. (2004). Who is Afraid of the Humanoid? Investigating Cultural Differences in the Acceptance of Robots. International Journal of Humanoid Robotics. Volume 1, Issue 3.
  • «La bande dessinée japonaise en Italie: un nouveau imaginaire pour la jeunesse. Histoire et transcréolisation culturelle», Childhood and Society, vol. 3, issue 2, università di Cassino.
  • Lunning, F. (2006). Mechademia 1 emerging worlds of anime and manga. Minneapolis, Minn: University of Minnesota Press.
  • Malone, P. (2007). My own private apocalypse: Shinji Ikari in Hideaki Anno's Neon Genesis Evangelion as Schreberian paranoid superhero. In W. Haslem, A. Ndalianis, & C. Mackie, (Eds.), Super/heroes: From Hercules to Superman. Washington: New Academia.
  • «Manga in Italy: History of a Powerful Cultural Hybridization», International Journal of Comic Art, vol. 8, issue 3, Fall, Temple University.
  • «Mass Trans-Culture from East to West, and Back», The Japanese Journal of Animation Studies, vol. 5, issue 1A (6), March, Tokyo Zokei University.
  • Mayfield, M., Mayfield, J., Genestre, A., & Marcu, M. (2000). Manga and the pirates: Unlikely allies for strategic growth. SAM Advanced Management Journal, 65(3), 35-40.
  • Mazzarella, S. R. (2005). Girl wide web girls, the Internet, and the negotiation of identity. Intersections in communications and culture, v. 11. New York: Peter Lang.
  • Mori, M. (1970). The Uncanny Valley. Energy. Volume 7, No. 3, pp. 33-35 (http://www.androidscience.com/theuncannyvalley/proceedings2005/uncannyvalley.html)
  • Napier, S. (2001). Doll Parts: Technology and the Body in Ghost in the Shell. From Anime From Akira to Princess Mononoke. New York: Palgrave pp. 103-116
  • Napier, S. J. (2005). Anime from Akira to Howl's moving castle experiencing contemporary Japanese animation. New York: Palgrave Macmillan.
  • Napier, S. J. (2007). From Impressionism to anime Japan as fantasy and fan cult in the mind of the West. New York: Palgrave Macmillan.
  • Napier, S. When the Machines Stop: Fantasy, Reality, and Terminal Identity in Neon Genesis Evangelion and Serial Experiments Lain. Science Fiction Studies. # 88, Volume 29, Part 3, November 2002)
  • Napier, S. (2005) The Problem of Existence in Japanese Animation. Proceedings of the American Philosophical Society. Volume 149, No. 1, March 2005 (Originally presented April 2003) (http://www.aps-pub.com/proceedings/1491/490106.pdf)
  • Ng, R. (2004). Log into comics. E-Journal on Hong Kong Cultural and Social Studies, 2. http://www.hku.hk/hkcsp/ccex/ehkcss01/issue2_ar_rn_01.htm
  • Norris, C. (2005) Cyborg Girls and Shape-Shifters: The Discovery of Difference By Anime and Manga Fans in Australia. Refractory: A Journal of Entertainment Media. Volume 8. (http://www.refractory.unimelb.edu.au/journalissues/vol8/Norris.html)
  • Orbaugh, S. (2002) Sex and the Single Cyborg: Japanese Popular Culture Experiments in Subjectivity. Science Fiction Studies #88, Volume 29, Part 3 November 2002
  • Orbaugh, S. (2006). Frankenstein and the Cyborg Metropolis: The Evolution of the Body and City in Science Fiction Narratives, from Cinema Anime (New York: Palgrave)
  • Ortega, M. (2007). My Father, He Killed Me: My Mother, She Ate Me: Self, Desire, Engendering and the Mother in Neon Genesis Evangelion. From Mechademia, volume 2, University of Minnesota Press.
  • «Pornography and Sinaesthesia in Manga: Multi-sensorial Reception of Eros in Japanese Comics», International Journal of Comic Art, vol. 9, issue 2, Fall, Philadelphia (Pa, Usa), Temple University.
  • Ruh, B. (2004). Ghost in the Shell. From Stray Dog of Anime: The Films of Mamoru Oshii. New York, NY: Palgrave MacMillan pp. 119-140.
  • Ruh, B. (2006). The Robots from Takkun’s Head: Cyborg Adolescence in FLCL. From Cinema Anime (New York: Palgrave)
  • Sabucco, V. (2003). Guided fan fiction : Western 'readings' of Japanese homosexual-themed texts. In C. Berry, F. Martin, & A. Yue (Eds.), Mobile cultures : new media in queer Asia. Durham: new media in queer Asia.
  • Silvio, C. (1999). Refiguring the Radical Cyborg in Mamoru Oshii's Ghost in the Shell. Science Fiction Studies. #77, volume 26, Part 1. (http://www.depauw.edu/sfs/backissues/77/silvio77.htm)
  • Silvio, C. (2006). Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Post-Humanity. From Cinema Anime (New York: Palgrave)
  • Ueno, T. (2007). “What is Animation?” Mechademia volume 2, University of Minnesota Press.
  • Ueno, T. (1997). Japanimation and Techno-Orientalism. From The Uncanny: Experiments in Cyborg Culture. Vancouver: Arsenal Pulp Press. (http://www.t0.or.at/ueno/japan.htm)
  • Ueno, T. (2002). The Shock Projected Onto the Other: Notes on Japanimation and Techno-Orientalism. From The Uncanny: Experiments in Cyborg Culture. Vancouver: Arsenal Pulp Press.
  • Williams, K. L. (2006). The impact of popular culture fandom on perceptions of Japanese language and culture learning the case of student anime fans. Austin, Tex: University of Texas Libraries. http://www.lib.utexas.edu/etd/d/2006/williamsk52898/williamsk52898.pdf#page=3.
  • Yuen, W. K. (2000). On the Edge of Spaces: Blade Runner, Ghost in the Shell, and Hong Kong's Cityscape. Science Fiction Studies. #80 Volume 27, Part 1.

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Biblographies on FanHistory.Com
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